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  • Writer's pictureNicole Lipps

Time and again, initiatives are coming from the top down and usually have created more work for teachers while having no positive impact on students and learning. Many of the initiatives implemented in recent years have been instituted to create an appearance to outsiders that change is happening. Over the last few weeks, I have read Influencer: The New Science of Leading Change by Joseph Granny and Kerry Patterson (2013).

Influencer (Grenny et al., 2013) guides change agents to address multiple human behaviors and influences to address persistent problems and increase success exponentially. Reading this book reaffirmed my belief that there is no “magic bullet” or quick fixes when leading organizational change must be prescriptive and guided by the organization’s core beliefs and values.


My innovation plan is the creation of a Student Technology Team in my junior high school. Below I have outlined the vital behaviors, metrics, and six sources of influence that need to be addressed to implement Student Technology Teams successfully to improve technology use and campus culture.







RESOURCES:


More information about holding a Gripe Jam can be found in Jennie Magiera’s book Courageous Edventures: Navigating to Discover Classroom Innovation or in Step 1 of the Google Certified Coach course.



REFERENCES


Grenny, J., Patterson, K., Maxfield, D., McMillan, R., & Switzler, A. (2013). Influencer: The New Science of Leading Change, Second Edition. McGraw Hill Professional.


Harapnuik, D. (2018, July 14). COVA. It’s About Learning. Retrieved March 28, 2023, from https://www.harapnuik.org/?page_id=6991


Magiera, J. (2016). Courageous Edventures: Navigating Obstacles to Discover Classroom Innovation. Corwin Press.


Step 1: Identify and Understand a Challenge. (n.d.). Google. https://skillshop.exceedlms.com/student/path/37078/activity/52781#/page/62616d2cc2331c0d5e97919d


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